![]() Those 500 000 objects were created in just 2 seconds before being displayed. The most interesting feature of MultiScatter is to quickly create an array of objects just before rendering. ![]() The fast render times of objects with optimized RAM management make the scene very efficient. Support for 64-bit systems allows MultiScatter to create and send for display, such as a forest or even a city at a glance. ICube R&D Group MultiScatter allows the rendering engine to create a large number of objects in the array. MultiScatter for 3ds Max is a plug-in for 3ds Max, based on VRayScatter technology designed to work not only with V-Ray but also with Arnold, Mental Ray, Corona, Octane, Maxwell, FStormRender (others have can be added using our SDK) How to install MultiScatter for 3ds Max. ![]()
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September 2023
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